“Pac-Man 256 isn’t like Crossy Road,” said Hall.
It’s an infamous glitch, and it also highlights one of the ways that Hipster Whale’s new game differs from Crossy Road. 256 - it’s the same reason you can only collect 255 rupees in the original Legend of Zelda (zero through 255 is equal to 256 different numbers. That’s because older computers could only count to No. It is a reference to the bug that would cause colorful lines of code to appear in the original Pac-Man if you got to level 256. Enemies include multiple ghosts and the titular level 256 bug that constantly creeps after you to keep you moving ahead. Put simply, Pac-Man 256 is an endless Pac-Man game where you are trying to get as high as score as possible before you die. Here’s me playing it on my Android tablet: Of course, that other thing is the aforementioned Pac-Man 256. “So we’ve done updates for Crossy Road every two months, and that’s not enough.” “We could’ve kept Crossy Road really up to date and always doing new builds, but we also wanted to try working on other things as well,” said Hall.
Hipster Whale is trying to do that with Crossy Road, but it isn’t quite keeping up with the release schedule that it originally intended. For example, Clash of Clans and Candy Crush Saga have sat at the top of the grossing charts on both iOS and Android since 2012.īut the way those games maintain that level of success is by constantly releasing new content to keep older players engaged and to bring in new gamers for the first time. Because so many games are free to download, they can often have much longer tails, where they are generate a significant amount of money.
Mobile gaming uses a business model that’s different from you’ll see on the traditional platforms like PC and console. ‘We won’t get distracted!’ Of course, that’s exactly what we’ve done.” “He told us: ‘Don’t get distracted.’ And we thought that is great advice. “We had really good advice from the guy who made Subway Surfers,” said Hall. And giving up that focus on Crossy Road to start a new project was the first thing Hall mentioned to me when I spoke to him last week.